Reno's EC Application

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In-game name: ST PVT 23 4353 Reno

Steam name: Reno

Steam-id: STEAM_0:1:8735405

Steam profile link: https://steamcommunity.com/id/Aardvark-reno

Discord Name: Reno

Time In-game: 15h

Do you have any warnings on the server? No

If said yes to having warnings, What are they?: 

Do you have a working and clear microphone?: Yes

Age?: 15

Have you ever been a EP/Gamemaster on another server?: Yes

When do you believe is a suitable time to use your EP/Gamemaster powers? During events and simulations, or if given permission to build a dupe for a future event

-Short and Long Answer questions-

{At least 50 words}

Why do you want to be a Event Creator on Protocol Aura?: 


I have always enjoyed the creative opportunities that have been supplied from my experiences as an Event Planner on previous servers. I thoroughly enjoy the improvisation that comes with players making their own choices within my events, because it challenges me to create a better playing environment for the community. In my honest opinion an Event Creator has one of the most difficult jobs within a swrp server, and I enjoy the challenge.

{At least 100 Words}

Why should we accept you compared to the other applicants?: 

I believe that my greatest advantage compared to other applicants would be my experience. I have been a standard EP on 2 servers, 3 if you want to include this one a few months ago. I was Head EP on one of those, and made my way to Senior EP on the other one. My events are usually well thought out, and I have very good improvisational skills, so that the players can impact the event in any way they'd like. I am thoroughly against using "EP Magic" to keep my events on plan, so I try my very best to keep the players as the top priority. They are the final decision makers within my events, and if I am able, I will make them feel that way.

~/Scenarios/~

The Soldiers are getting lost trying to find the next objective what will you do to help the Soldiers?

I would generally set a beacon at the location, but if it is a particularly difficult map, I may quickly set up small outposts along the way with beacons. This has a sort of breadcrumbs effect as they chain from one small encampment to the next making their way to the main area.

The mission is not going the way you hoped, all the Rebels(NPC's) are dying too quickly and the next part of the mission is not ready yet what would you do to delay the soldiers?

I would generally try to give them some RP tasks after eliminating the main force, such as scouting the area, setting up a defense perimeter, interrogating hostages, etc.

A important event character that you planned to survive and escape has been captured/Killed by the soldiers how do you deal with this?

If the character was captured, I would try and send a rescue force, if it makes sense to do so. Otherwise, I'd have to derail my event, whether for the rest of it, or simply for a small portion. For example, if a character had information that we needed, and he was killed, then it would be the perfect opportunity to make another event, where we locate his personal datapad. 

Apologies for the crappy formatting. It came out a lot less legible than I thought.
Edit: Nevermind, fixed it.

+1 - Good Boyo.

- Crewman Foxie
 
+1 for Reno. Your attitude and RP behavior in my short experience with you on board the ship and throughout a mission or two has already proven that you can take this step as an event creator well. I appreciate the clarity and rational that you use to present your case in a positive manner towards being a hopeful e_c. Good luck.

The few, the proud, the Shock. Seek a local Shock recruiter today to start your Military Police career!
Accepted, Positive feedback, well written application.
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